Supported MaximumsCopy link
My Heroes derives Thread Max from Threads Training plus the highest eligible Sense rank, and only provides that capacity when the Hero has Threads Training. For a starting Devotion or Divinity build, choose Sanction alignment in What Calls Me Forward. The supported Sanction maximum uses the sum of those two Pathway ranks; the starting alignment choice is shown only when relevant. Later multi-alignment arrangements require WorldKeeper review rather than silently redistributing saved values.
Some powers in Rhuna are not permanent abilities, but living forces temporarily carried by the Hero. These are known as Threads and Sanction.
Both represent dangerous metaphysical pressure placed upon the Hero’s body, mind, senses, and identity. As Heroes grow in mastery, they increase not only their power, but their ability to safely survive the forces flowing through them.
THREAD MAX Copy link
Thread Max represents the total number of Threads your Hero may safely hold at one time.
Threads are living metaphysical forces pulled from the world through resonance and sensory attunement. Holding too many creates instability that can affect the Hero emotionally, physically, and spiritually. If a Hero reaches their Thread Max, they cannot Pull additional Threads until they Weave them, spend them, release them, or otherwise reduce their current Thread burden.
Thread Max =
+1 per Training Level within the THREADS Pathway.
+1 per Training Level of Highest Trained Sense (only 1).
A Hero may only Pull and utilize Threads tied to Senses they possess at Trained or higher. Touch grants access to Dalo, Taste grants access to Cora, Smell grants access to Nari, Sight grants access to Jatu, and Sound grants access to Sere.
Senses determine which Threads a Hero may access, while Thread Max determines how many they may safely hold at once.
Exceeding Thread Max may result in sensory distortion, emotional instability, involuntary Weaving, or exposure to Wither corruption.
SANCTION MAX Copy link
Sanction Max represents the amount of divine favor or cosmic force a Hero may safely channel at one time.
Unlike Threads, Sanction is not pulled through the Senses. It is granted through alignment with the cosmic forces of Order, Balance, and Chaos. Sanction enters and leaves the Hero through divine favor, sacred acts, rituals, anomalies, and powerful narrative moments. It is temporary, volatile, and dangerous to contain.
Sanction Max = +1 per Training Level within Divinity or Devotion of your choice between Order, Balance, or Chaos (may have multiple depending on the build, it is a shared Maximum).
A Hero may carry multiple Sanction alignments simultaneously, though opposing forces create cosmic tension and instability. Holding too much conflicting Sanction may distort reality, attract cosmic attention, create paradox, or destabilize the Hero’s presence within the world.
As Heroes grow through Divinity or Devotion, they do not simply gain stronger powers. They become increasingly entangled with the forces shaping Rhuna itself.