ORIGIN COMFORTS Copy link
Choose a Comfort associated with your Hero's Kind.
Astralkin Copy link
Kind | Origin Comforts |
|---|---|
Zaltar | Sacred flame; Clear purpose; Ritual order; Radiant light; Sacred geometry; Spoken law; Deliberate action; Kept oaths; Perfect symmetry; Quiet contemplation |
Rhunai | Perfect balance; Flowing Threads; Quiet harmony; Shared breath; Natural cycles; Balanced forces; Gentle movement; Reconciliation; Paired opposites; Changing seasons |
Karthine | Moonlight; Star-ore; Forge rhythm; Precise craft; Lunar rites; Cold silence; Celestial patterns; Polished metal; Measured work; Lasting creations |
Veloth | Ambiguity; Open possibility; Unfinished forms; Shifting shapes; Quiet shadows; Unwritten futures; Unanswered questions; Changing paths; Hidden meanings; Reinvention |
Vathian Copy link
Kind | Origin Comforts |
|---|---|
Gahlian Dalo | Open flame; Battle heat; Strong bodies; Shared feasts; Proven strength; Roaring fires; Physical exertion; Direct challenges; Fierce laughter; Earned respect |
Gahlian Cora | Cool air; Deep breath; Living roots; Adaptive change; Flowing water; Quiet endurance; Moist earth; Open airflow; Bodily harmony; Gentle currents |
Kalthir | Living growth; Violet Threads; Fertile soil; Shared roots; Seed rituals; Forest song; Fresh rain; Dense foliage; Growing things; Living wood |
Pahric | Visions; Dreamlight; Quiet observation; Shifting horizons; Symbolic patterns; Strange coincidence; Familiar dreams; Distant vistas; Prophetic symbols; Reflective surfaces |
Ezhani | Deep spaces; Resonant stone; Cavern echoes; Jewel light; Vertical freedom; Cool darkness; High ledges; Underground rivers; Open chambers; Harmonic sounds |
Nuhlrin Copy link
Kind | Origin Comforts |
|---|---|
Meridian | Ordered streets; Reliable systems; Written plans; Civic duty; Clean tools; Proven routines; Clear schedules; Secure walls; Useful work; Organized spaces |
Corvian | Fair trade; Busy markets; Shared meals; River traffic; Honest bargaining; Familiar faces; Harbor activity; Good deals; Open shops; Friendly conversation |
Imari | Bright colors; Shared stories; Music; Open emotion; Creative work; Celebration; Dancing; Painted spaces; New experiences; Expressive clothing |
Ereth | Forest paths; Spirit rites; Living wood; Quiet work; Animal signs; Old stories; Running water; Herbal scents; Wildlife sounds; Familiar trails |
Duranine | Solid stone; Heavy tools; Finished walls; Reliable work; Shared labor; Deep foundations; Hammer rhythm; Strong bridges; Completed projects; Skilled hands |
Stranded | Shared shelter; Salvaged tools; Familiar scraps; Campfires; Mutual aid; Hidden routes; Patched belongings; Improvised solutions; Shared watch; Useful salvage |
Orvah Copy link
Kind | Origin Comforts |
|---|---|
Daathru | Strong structure; Clear hierarchy; Heavy stone; Controlled space; Defined roles; Ordered motion; Precise plans; Solid foundations; Completed work; Reliable systems |
Tyrru | Shared balance; Mediated tension; Dual rituals; Slow breathing; Paired objects; Controlled motion; Mutual agreement; Symmetry; Reconciliation; Measured responses |
Uthuru | Open movement; Sudden change; Fierce emotion; Unclaimed space; Physical freedom; Wild energy; Open horizons; Spontaneity; Physical exertion; Unrestricted paths |
HOMELAND COMFORTS Copy link
Choose a Comfort associated with where your Hero was raised or formed.
Homeland | Homeland Comforts |
|---|---|
Imarand | Warm sands; Caravan fires; Mirage light; Painted cloth; Evening music; Open horizons; Caravan banners; Desert winds; Traveling company; Starry nights |
Erendor | Living forests; Rainfall; Root paths; Animal sounds; Old trees; Herbal scents; Forest shade; Running streams; Mossy ground; Birdsong |
Corvia | Busy markets; River traffic; Written contracts; Harbor lanterns; Shared meals; Familiar merchants; Dock activity; Bargaining voices; Trade vessels; Crowded streets |
Meridian Lands | Ordered roads; Guard towers; Forest towns; Reliable schedules; Civic spaces; Secure walls; Public squares; Marked routes; Maintained streets; Familiar institutions |
Duranel | Stone halls; Forge heat; Mountain air; Hammer rhythm; Strong walls; Shared labor; Deep foundations; Workshop sounds; Mountain roads; Finished stonework |
Zaltanye | Sacred flame; Brilliant sun; Ritual order; Diamond shores; Obsidian halls; Spoken rites; Radiant temples; Geometric spaces; Ceremonial silence; Familiar prayers |
Rhunai Lands | Sacred rivers; Living roots; Warm rain; Quiet gardens; Ritual pools; Balanced spaces; Flowing water; Garden paths; Gentle rainfall; Shared meditation |
Ulden | Jewel light; Cavern echoes; High ledges; Underground rivers; Cool stone; Open chambers; Crystal glow; Deep caverns; Resonant halls; Vertical spaces |
Vahlia / Kalthir Lands | Violet forests; Fertile soil; Living roots; Rainfall; Seed rites; Dense canopy; Luminous growth; Fresh sprouts; Forest moisture; Living shelters |
Ank Vahl | Ancient trees; Hidden paths; Sacred growth; Deep shade; Forest silence; Familiar spirits; Animal tracks; Old trails; Natural shelter; Wind through leaves |
Demuria | Dreamlight; Colored glass; Strange skies; Soft music; Shifting horizons; Thread-rich places; Familiar visions; Symbolic art; Reflective surfaces; Changing light |
Vendrath | Shared shelter; Mixed peoples; Protected streets; Open doors; Common hearths; Chosen family; Welcoming homes; Neighborhood gatherings; Shared labor; Familiar neighbors |
Onerra | River breezes; Sacred spaces; Busy streets; Bright stone; Public gatherings; Familiar landmarks; Riverside walks; Community rites; Public gardens; Evening crowds |
Dalemar | Harbor noise; Market crowds; Trade ships; Salt air; Tavern chatter; Dockside food; Ship rigging; Sailors' songs; Dock lights; Sea winds |
Witherlands | Warded shelter; Protected light; Shared watch; Kept names; Maintained weapons; Familiar voices; Living plants; Reliable wards; Known pathways; Guarded fires |