Clothing describes how a Hero meets the world: workwear, traveling layers, ceremonial dress, a uniform, weather protection, adornment, or an ordinary garment made personally meaningful.
Detail | Questions to answer |
|---|---|
Purpose | What work, travel or ceremony is it suited for? |
Appearance | What materials, colors, repairs or personal additions stand out? |
Belonging | Does it suggest a culture, profession, household or chosen affiliation? |
Practical use | What does it cover, carry, protect or make awkward? |
Clothing has no Power rating, Alignment requirement, tag list, or automatic Status bonus. A uniform may support a claim when the people present recognize it; it does not create authority, Access or membership by itself.
Protective clothing can make an action reasonable in the fiction. If a garment is functioning as combat armor, record it under Armor and use the ordinary armor condition rules instead of stacking protections.
Rhuna: Fashion remains a guide to visual identity, cultural clothing and personal expression. Those descriptions do not add equipment statistics.