Social ConflictCopy link
Step | Procedure |
|---|---|
Declare | Agree the request, approach, possible Opening and setback. |
Defense | Resolve for pressure or conviction; Intuition for intentions or deception. Neither rating depletes. |
Draw | Hero Performance + Status once; NPC pool result + chosen defense once. Apply triggered ★ abilities. |
Compare | Higher total succeeds; a tie gains no ground. Normally end after this exchange. |
Social Break | Drawn Momentum creates an Opening even on a loss, unless resisted. It does not reverse the comparison. |
Accept Opening | Take the agreed immediate opportunity and end. |
Press Further | Once only: risk the Opening on one further exchange. Positive margin gains a greater reasonable concession; tie/loss closes it and applies the agreed complication. |
No Social Position board, social Health, defense depletion or additional Social Impact/Wear draw is used. The WorldKeeper determines narrative consequences within the NPC’s motivations.