RedrawsCopy link
Spend at most 1 Redraw per Performance after the relevant token is drawn. The replacement stands and cannot itself be redrawn. Maximum held Redraws equal Conviction.
Training | Redraw use |
|---|---|
Untrained / Trained | Cannot spend Redraws. |
Adept | Replace one of your own drawn tokens. |
Master | Replace any one token involved, including another Hero’s, the opposition’s or Favor. |
Use any additional Redraw ability only when a specific rule grants it. |
Failed Moment | Award, subject to capacity and supply |
|---|---|
Prepare | 1 Redraw |
Advance | 2 Redraws |
Breakthrough | 3 Redraws |
Held Redraws do not expire at the end of a Scene or Rest. Available supply refreshes at the beginning of each Day; this does not automatically fill each Hero to capacity. The WorldKeeper may also award a Redraw for meaningful complications, risks, sacrifices, Motivation or an R-marked Personality Trait. A Trait can grant no more than 1 per Scene.