THREADCRAFT — DALO (DOMINION) Copy link
Keyword | Type | STXT (Story Effect) | GTXT (Game Effect) |
|---|---|---|---|
Provoke | Target | You ignite emotion, urgency, confrontation, or reaction. | Force a target to act immediately or focus on you. If they resist, they gain DOUBT and lose control of their next action. On failure: gain DOUBT. |
Burn | Target | Heat clings and consumes through contact. | Apply HEAT (ongoing pressure). A target suffering HEAT cannot comfortably remain passive, hidden, or inactive. If the target is already affected, escalate the effect. On failure: gain HEAT. |
Brand | Target | Heat marks identity into form. | Apply EXPOSED and prevent concealment, disguise, or hidden benefits. On failure: gain EXPOSED. |
Erupt | Target | Pressure exceeds containment and bursts outward. | Affect multiple nearby targets. Each affected target gains HEAT or OFF-BALANCE. On failure: gain OFF-BALANCE. |
Impose | Target | You force your will through pressure, presence, and force. | Gain Position and apply OFF-BALANCE to a target. On failure: lose Position or gain OFF-BALANCE. |
Dominate | Target | Your force overwhelms weaker resistance. | Apply BOUND and prevent the target from gaining Position this Moment. On failure: gain BOUND. |
CULTIVATE — FLORA (IGNITE) Copy link
Dalo growth is violent, spreading, and consuming.
Keyword | Type | STXT (Story Effect) | GTXT (Game Effect) |
|---|---|---|---|
Ignite | Flora | Heat awakens the environment into aggressive expansion and danger. | Create a hazardous area that applies HEAT to anything within it. Creatures entering or remaining within the area become EXPOSED. The area may spread during the Scene at WorldKeeper discretion. On failure: gain HEAT. |
BOND — FAUNA (ROUSE) Copy link
Dalo instinct is aggression, momentum, and relentless forward pressure.
Keyword | Type | STXT (Story Effect) | GTXT (Game Effect) |
|---|---|---|---|
Rouse | Fauna | You awaken primal aggression, courage, and instinctive drive. | A creature gains VIGOR and COURAGE. If used on an ally, they must act aggressively during their next Moment. On failure: the target gains DOUBT instead. |