RHUNA STORY ATELIER

Rhuna: The System

Domain (Red/Dalo)

Read the rules. Follow the Threads. Return to play.

THREADCRAFT — DALO (DOMINION) Copy link

Keyword

Type

STXT (Story Effect)

GTXT (Game Effect)

Provoke

Target

You ignite emotion, urgency, confrontation, or reaction.

Force a target to act immediately or focus on you. If they resist, they gain DOUBT and lose control of their next action. On failure: gain DOUBT.

Burn

Target

Heat clings and consumes through contact.

Apply HEAT (ongoing pressure). A target suffering HEAT cannot comfortably remain passive, hidden, or inactive. If the target is already affected, escalate the effect. On failure: gain HEAT.

Brand

Target

Heat marks identity into form.

Apply EXPOSED and prevent concealment, disguise, or hidden benefits. On failure: gain EXPOSED.

Erupt

Target

Pressure exceeds containment and bursts outward.

Affect multiple nearby targets. Each affected target gains HEAT or OFF-BALANCE. On failure: gain OFF-BALANCE.

Impose

Target

You force your will through pressure, presence, and force.

Gain Position and apply OFF-BALANCE to a target. On failure: lose Position or gain OFF-BALANCE.

Dominate

Target

Your force overwhelms weaker resistance.

Apply BOUND and prevent the target from gaining Position this Moment. On failure: gain BOUND.

CULTIVATE — FLORA (IGNITE) Copy link

Dalo growth is violent, spreading, and consuming.

Keyword

Type

STXT (Story Effect)

GTXT (Game Effect)

Ignite

Flora

Heat awakens the environment into aggressive expansion and danger.

Create a hazardous area that applies HEAT to anything within it. Creatures entering or remaining within the area become EXPOSED. The area may spread during the Scene at WorldKeeper discretion. On failure: gain HEAT.

BOND — FAUNA (ROUSE) Copy link

Dalo instinct is aggression, momentum, and relentless forward pressure.

Keyword

Type

STXT (Story Effect)

GTXT (Game Effect)

Rouse

Fauna

You awaken primal aggression, courage, and instinctive drive.

A creature gains VIGOR and COURAGE. If used on an ally, they must act aggressively during their next Moment. On failure: the target gains DOUBT instead.