RHUNA STORY ATELIER

Rhuna: The System

Guide: Physical

Read the rules. Follow the Threads. Return to play.

Physical ConflictCopy link

Engage → Hero draws → Enemy draws if able → Resolve armor breaks → Shift Position and choose Shield protection → Apply resulting consequences once → Next Exchange.

Component

Rule

Weapon

Add base Power once to your Clash total.

Hero Momentum

Any drawn trigger damages enemy armor 1 step, maximum once per Exchange, even on a loss.

Enemy ! symbol

Damages Hero armor 1 step when drawn, even on a loss.

Shield

Prevent 1 step of Position loss once per combat. Adds no Power.

Armor

Unbroken armor blocks 1 Wound instance, then loses 1 condition step.

Unaware target

Only the attacker draws. Agree Difficulty and hit stakes first.

Position shiftCopy link

Win by 1–3: shift 1 step. Win by 4 or more: shift 2 steps. Tie: hold. Read both sides’ resulting Position after Shield protection; shift the shared track only once.

Resulting Position

Combat consequence

Overwhelmed

1 Wound, or an agreed concession

Pressured

1 Wound

Neutral

2 Fatigue

Advantage

2 Fatigue

Dominant

1 Fatigue

Resolve armor breaks before Wounds. Combat uses direct Position consequences, not an Impact/Wear bag draw. A target unable to participate does not Clash; return to Clash when both sides can respond.