RHUNA STORY ATELIER

Rhuna: The System

Banes

Read the rules. Follow the Threads. Return to play.

In this section

Bane Tokens Copy link

CONDITION TOKENS Copy link

Condition Tokens represent environmental hazards, combat disruptions, emotional pressures, and lingering effects that interfere with a Hero's ability to perform.

Unlike Health Tokens, Conditions do not represent exhaustion or injury themselves. Instead, they represent temporary circumstances that alter how a Hero interacts with the world.

Conditions are typically tracked outside the Hero Bag and remain active until removed, resolved, or replaced. They are divided into Environmental Conditions, Combat Conditions, and Disruption Conditions.

Conditions are not optional. They represent the world pushing back against the Hero.

Banes · book illustration
Open illustration

[FRONT & BACK]

HEAT

Story

Overwhelming heat drains endurance and focus.

Effect

Whenever the Hero performs a strenuous physical action while exposed to Heat, they gain 1 Fatigue. If Heat has already triggered during the current Scene, they gain 1 additional Fatigue.

Escalation

At the start of each Minor Scene, Heat escalates unless shelter, cooling, or relief is secured.

Ends

Heat is removed when exposure is reduced or the Hero reaches a safe environment.

Banes · book illustration
Open illustration

[FRONT & BACK]

POISON

Story

Internal corruption steadily weakens the Hero.

Effect

Poison begins at Level 1. Whenever Minor Time passes, the Hero gains Fatigue equal to Poison’s current Level.

Escalation

Whenever Major Time passes, increase Poison’s Level by 1. This increases the Fatigue gained during subsequent Minor Time passages.

Ends

Poison is removed when Cured, purified, or otherwise treated.

Banes · book illustration
Open illustration

[FRONT & BACK]

COLD

Story

Numbing cold erodes coordination and resolve.

Effect

While Cold persists, reduce each ordinary drawn token’s positive Versatility contribution by 1V, to a minimum of 0V per token. Apply this reduction separately to each affected token.

Destiny Tokens are unaffected. Cold does not reduce Support bonuses or Favor modifiers.

Ends

Cold is removed when temperature and exposure are stabilized.

Banes · book illustration
Open illustration

[FRONT & BACK]

CHARMED

Story

Foreign influence reshapes the Hero's emotions and judgment.

Effect

While Charmed, the WorldKeeper controls the Hero’s Performance decisions and resolution on behalf of the influencing source.

Ends

Charmed is removed when the influence is broken, purified, overcome, or otherwise ended.

COMBAT TOKENS Copy link

Combat Conditions represent battlefield instability, exposed defenses, compromised positioning, and physical injury.

These Conditions often become more dangerous if ignored.

Banes · book illustration
Open illustration

[FRONT & BACK]

BLEEDING

Story

An injury continues to worsen with exertion.

Effect

When Bleeding is applied, the Hero immediately gains 1 Wound.

While Bleeding persists, the Hero gains 1 Fatigue whenever Minor Time passes and 1 additional Wound whenever Major Time passes.

Ends

Remove Bleeding through Support or Recover that stabilizes the injury, or through an appropriate effect that removes the Condition.

Removing Bleeding stops further harm from the Condition. Wounds already gained remain until recovered separately.

Banes · book illustration
Open illustration

[FRONT & BACK]

OFF-BALANCE

Story

A loss of footing, rhythm, coordination, or composure prevents the Hero from fully synchronizing with others.

Effect

While Off-Balance, subtract 2 from the total Power of each Performance Check.

Apply this penalty to the final total, rather than to individual tokens. Off-Balance does not change token values or maximum Draw.

Ends

Off-Balance is removed after resolving the affected Performance, successfully stabilizing, receiving appropriate assistance, or using an effect that removes the Condition.

Banes · book illustration
Open illustration

[FRONT & BACK]

EXPOSED

Story

The Hero's position or defenses have been compromised, leaving a weakness open to exploitation.

Effect

The next harmful action against the Hero either gains Position or Escalates one step.

If Exposed is applied again before it is removed, replace Exposed with Off-Balance.

Ends

Exposed is removed through Cover, Hidden, repositioning, or an appropriate defensive action.

Banes · book illustration
Open illustration

[FRONT & BACK]

STUNNED

Story

Shock and disorientation disrupt the Hero's ability to respond effectively.

Effect

While Stunned, the Hero cannot choose Breakthrough or gain Position. Their next action resolves as Advance.

Ends

Stunned is removed after recovery, stabilization, or at the end of the Scene.

DISRUPTION TOKENS Copy link

Disruption Conditions interfere with a Hero's perception, confidence, emotional control, or decision-making. Rather than causing direct physical harm, they restrict how the Hero can respond to the fiction until the disruption is overcome.

Banes · book illustration
Open illustration

[FRONT & BACK]

FEAR

Story

Terror overwhelms the Hero's confidence and resolve.

Effect

While Fear persists, treat the Hero as Untrained for all Performances. The Hero cannot Exert.

This also applies to Gain and Spend: use their Untrained effects and costs where Training matters.

Ends

Fear is removed through Courage, reassurance, victory over its source, or emotional stabilization.

Banes · book illustration
Open illustration
Banes · book illustration
Open illustration
Banes · book illustration
Open illustration
Banes · book illustration
Open illustration
Banes · book illustration
Open illustration
Banes · book illustration
Open illustration

[FRONT & BACK]

SENSE DISABLE

Story

One of the Hero's means of perceiving the world has been compromised.

Effect

The Hero cannot gain Insight through the affected Sense. Information dependent upon that Sense may be unavailable, distorted, or delayed unless another Sense or ability can compensate.

Ends

Sense Disable is removed when the affected Sense is restored or successfully compensated for.

Banes · book illustration
Open illustration

[FRONT & BACK]

DOUBT

Story

Uncertainty undermines the Hero's conviction and willingness to commit.

Effect

The Hero cannot choose Breakthrough while Doubt persists. Their decisions and actions must reflect that uncertainty until the Condition is overcome.

Ends

Doubt is removed through the Support action of another Hero.