RHUNA STORY ATELIER

Rhuna: Homelands

Habitats

Discover the places people call home.

The world of Rhuna is not uniform—it is a living patchwork of environments, each shaped by Threads, gods, and the scars of past wars. Habitats define not only where mortals dwell, but also how cultures rise, how creatures evolve, and how anomalies reshape the flow of Balance.

• Biomes are the natural foundations: forests, tundras, plains, deserts, and seas, each infused with the Threads that define their growth and survival.

• Anomalies are disruptions—wounds in the land where divine conflict, Wither, or fractured Threads have twisted nature into something strange, unpredictable, or dangerous.

• Lands are the broader regions, from empires and wildernesses to borderlands, carrying cultural and political weight alongside their geography.

• Realms are the most distant and strange habitats, existing beyond Rhuna’s ordinary plane—dreamscapes, divine echoes, or otherworldly reflections that mortals may stumble into at great risk.

Together, these writings reveal the stage upon which the stories of Rhuna unfold: a world alive with order, chaos, and the ever-shifting balance between.