RHUNA STORY ATELIER

Rhuna: Mythos

Realms and Alliances

From the first breath of the cosmos to the stories still unfolding.

Realms and Alliances — On Erevath’s western coast, north of Meridia, the Ereth establish Vahlia and the great academy of Rhunera. There they dedicate themselves to understanding the Threads woven through land, beast, and life.

On Erevath’s western coast, north of Meridia, the Ereth establish Vahlia and the great academy of Rhunera. There they dedicate themselves to understanding the Threads woven through land, beast, and life.

Realms and Alliances — Bound by a shared reverence for living creation, the Ereth and Kalthir forge a lasting alliance. Together they become stewards of some of Rhuna's greatest wonders.

Bound by a shared reverence for living creation, the Ereth and Kalthir forge a lasting alliance. Together they become stewards of some of Rhuna's greatest wonders.

Realms and Alliances — Deep within the branches of the Vahlwood, Kalthi safeguarded the last living remnants of Rhuna's many biomes. Seeds of forest, desert, tundra, jungle, and grassland were hidden amo

Deep within the branches of the Vahlwood, Kalthi safeguarded the last living remnants of Rhuna's many biomes. Seeds of forest, desert, tundra, jungle, and grassland were hidden among the colossal boughs, preserved against catastrophe. The Kalthir became their eternal wardens, watching over these precious lifelines should the world ever need to be reborn.

Realms and Alliances — The Duranine raise magnificent cities across Erevath. Their mastery of architecture and engineering helps shape much of the civilized world.

The Duranine raise magnificent cities across Erevath. Their mastery of architecture and engineering helps shape much of the civilized world.

Realms and Alliances — Strength meets strength as the Gahlians and Duranine forge an alliance. Together they become a force capable of changing the balance of power across the world.

Strength meets strength as the Gahlians and Duranine forge an alliance. Together they become a force capable of changing the balance of power across the world.

Realms and Alliances — The Corvians settle among the southern islands and establish the Six Guild Houses. Trade, diplomacy, and ambition become the foundations of an empire built without conquest.

The Corvians settle among the southern islands and establish the Six Guild Houses. Trade, diplomacy, and ambition become the foundations of an empire built without conquest.

Realms and Alliances — "When Corvia's frontiers remained wild and uncertain, the Tavakhor gathered the fires of Dakemor and forged certainty from steel. They became the keepers of arms, armor, and mercen

"When Corvia's frontiers remained wild and uncertain, the Tavakhor gathered the fires of Dakemor and forged certainty from steel. They became the keepers of arms, armor, and mercenary oaths, proving that every peace rests upon the promise of force. Where others saw weapons, the Tavakhor saw contracts made manifest."

Realms and Alliances — "Within the drifting mists of Yurell's Veil, the Shenzurai traded in things stranger than gold. They gathered forgotten knowledge, guarded dangerous relics, and explored the myster

"Within the drifting mists of Yurell's Veil, the Shenzurai traded in things stranger than gold. They gathered forgotten knowledge, guarded dangerous relics, and explored the mysteries hidden between moments. Their markets became places where secrets changed hands and where wisdom itself became a commodity."

Realms and Alliances — "Upon the sweeping plains of Vurgrend's Run, the Boskirov learned that strength could not be forged—it must be bred, guided, and respected. They gathered the great beasts of Rhuna,

"Upon the sweeping plains of Vurgrend's Run, the Boskirov learned that strength could not be forged—it must be bred, guided, and respected. They gathered the great beasts of Rhuna, recording bloodlines like sacred texts and taming creatures others feared. Through hoof, claw, and fang, they became the living engine of Corvia's expansion."

Realms and Alliances — "Where the sea met the sky, House Vaeloran raised Karshelle's Mooring upon cliffs battered by wind and tide. Masters of vesselcraft and navigation, they mapped currents others could n

"Where the sea met the sky, House Vaeloran raised Karshelle's Mooring upon cliffs battered by wind and tide. Masters of vesselcraft and navigation, they mapped currents others could not see and built ships capable of carrying Corvia's ambitions beyond every horizon. To the Vaeloran, every voyage was a promise waiting to be fulfilled."

Realms and Alliances — "As empires measured wealth in gold, the Devarro measured it in obligation. From the marble terraces of Avarello, they built institutions that outlived rulers and fortunes alike. T

"As empires measured wealth in gold, the Devarro measured it in obligation. From the marble terraces of Avarello, they built institutions that outlived rulers and fortunes alike. Their ledgers became the veins through which Corvia's prosperity flowed, for every empire eventually discovers that debt is stronger than stone."

Realms and Alliances — "While others sought wealth in vaults and armories, the Mahisaar found it in fertile soil. Across the spiraled terraces of Serevalh, they cultivated abundance, ensuring that Corvia

"While others sought wealth in vaults and armories, the Mahisaar found it in fertile soil. Across the spiraled terraces of Serevalh, they cultivated abundance, ensuring that Corvia's people would never hunger while wisdom remained rooted in the land. They understood a truth many forgot: every empire rises first from a seed."

Realms and Alliances — "Beneath the streets of Dalemar, beyond the reach of banners and public ledgers, another House took shape. Serakar moved through forgotten tunnels, hidden markets, and whispered ex

"Beneath the streets of Dalemar, beyond the reach of banners and public ledgers, another House took shape. Serakar moved through forgotten tunnels, hidden markets, and whispered exchanges, becoming the keeper of secrets that could never be spoken aloud. Where the other Houses governed what was known, Serakar mastered what remained unseen."

Realms and Alliances — The Corvians and Ezhani discover common cause. Their alliance links the riches of the deep world with the markets of the surface, reshaping commerce across Rhuna.

The Corvians and Ezhani discover common cause. Their alliance links the riches of the deep world with the markets of the surface, reshaping commerce across Rhuna.

Realms and Alliances — Across the mirage-sands of Imarand, the Imari embrace art, illusion, and imagination. Under their touch, reality itself begins to resemble a dream.

Across the mirage-sands of Imarand, the Imari embrace art, illusion, and imagination. Under their touch, reality itself begins to resemble a dream.

Realms and Alliances — The Pahric and Imari recognize kindred spirits within one another. Together they preserve beauty, inspiration, and the mysteries hidden beyond ordinary sight.

The Pahric and Imari recognize kindred spirits within one another. Together they preserve beauty, inspiration, and the mysteries hidden beyond ordinary sight.

Realms and Alliances — Exiles, outcasts, wanderers, and criminals gather beyond the reach of kingdoms. In a world that rejected them, they build a nation of their own in the Strand.

Exiles, outcasts, wanderers, and criminals gather beyond the reach of kingdoms. In a world that rejected them, they build a nation of their own in the Strand.

Realms and Alliances — Within the bones of a fallen Thread-Beast, the Irenuk establish Threnkarra. From its sacred remains they wander the Wildlands as hunters, storytellers, and guardians.

Within the bones of a fallen Thread-Beast, the Irenuk establish Threnkarra. From its sacred remains they wander the Wildlands as hunters, storytellers, and guardians.

Realms and Alliances — As kingdoms rose and rivalries deepened, the peoples of Erevath forged a sacred covenant to prevent another age of ruin. From that Accord emerged the Dawnbringers—twelve emissaries

As kingdoms rose and rivalries deepened, the peoples of Erevath forged a sacred covenant to prevent another age of ruin. From that Accord emerged the Dawnbringers—twelve emissaries carrying fragments of Zal's first light. Neither rulers nor conquerors, they walk the world as guardians of Balance, purifying the cursed, preserving the flow of trade, and ensuring that no nation, faith, or power grows strong enough to threaten the world they swore to protect.