RHUNA ENEMY PERFORMANCE TOKENS
60 transparent PNG faces: values 0-14, plain / star / armor / both.
Star: check the listed special ability. Broken shield: Armor Damage.
Build EACH enemy pool from its TEN listed entries, including duplicate values. Do not put one of every face in a bag.
Declare armor use BEFORE the enemy draw. A winning armor-marked hit that is mitigated suggests 1 armor step. Both symbols with Rending suggest 2 total, not 3. No Mitigation or Broken armor = full Impact and no symbol-based Armor Wear.
Enemy draw value + Attack = opposing Power, not damage. Draw consequences separately from resulting Position.
This is a playtest. Probabilities and condition ratings remain editable.
